Summary: The Gamer's Private Network (GPN) is a client/server technology created by WTFast for making the network efficiency of online video games quicker and extra dependable. GPN s use middle-mile servers and proprietary algorithms to raised join on-line video-game gamers to their recreation's servers throughout a large-area network. On-line video games are an enormous entertainment market and network latency is a key facet of a player's competitive edge. This market means many various approaches to community architecture are applied by completely different competing corporations and that those architectures are always evolving. Making certain the optimum connection between a consumer of WTFast and the online sport they wish to play is thus an incredibly difficult downside to automate. Utilizing machine learning, we analyzed historical network knowledge from GPN connections to explore the feasibility of community latency prediction which is a key a part of optimization. Our next step might be to gather dwell knowledge (including shopper/server load, packet and port information and particular recreation state info) from GPN Minecraft servers and bots. We are going to use this information in a Reinforcement Studying mannequin along with predictions about latency to change the purchasers' and servers' configurations for optimal community efficiency. These investigations and experiments will enhance the quality of service and reliability of GPN programs.